WALLIS HOUSEGAMES
A lamplit country house above a misty moor

Online mystery games and printable adventures

There’s a light on
at Wallis House.

Mysteries to unravel. Adventures to choose. Gather round a table, or follow the story online.

A Detective Wallis mystery

The Thirteenth Record

A death at Bellwether Archive. An empty display. Witnesses remember the night differently, and the records do not agree.

Chapter 1 is free to play. The remaining chapters are included with Master Key membership.

Play Chapter 1 FREE No account needed
The Thirteenth Record: a shadowed archive beneath a night sky

Open the casebook

Online mysteries and printable adventures

Explore all games
An unfolded map of Bramblewick Railway

A complete railway mystery

The Bell for the Last Train

A missing bell, a muddle of parcels and one last train home. Unfold the map and follow six connected deductions.

Open the casebook
The clockwork heron, fox and moth in the Venn workshop

Choices and consequences

The Clockwork Menagerie

A heron, a fox and a moth. None has moved in forty years. What will you bring back to life?

Enter the workshop
Blackthorn House beyond rain-darkened gates, with one upper window glowing at dusk

A country-house mystery

The Blackthorn House Affair

Online · Master Key member exclusive

Every guest has a version of events. Step inside and follow the evidence.

Explore the mystery

A little mystery, wherever you call home

Our original online mystery games and printable puzzle adventures are written in English for curious players around the world. Explore on screen, or download the case papers and gather round a table. Each game page explains who it is for and how to play.

How our games work · Playing outside the UK

A case on the table

Print the papers, lay out the evidence and let everyone have a closer look.

A story on screen

Study letters, unfold maps and make your deductions at your own pace.

A choice with consequences

Follow different paths through the workshop. The decisions are yours.

The Wallis House Society

Keep a place by the fire.

The Reading Room, the Casekeepers’ Society and the Master Key: three ways to make yourself at home.

Explore the Society